Wednesday, November 26, 2014

Spectacular X-MEN: DAYS OF FUTURE PAST Concept Art by Sébastien Larroudé

X-Men: Days of Future Past (2014) concept art by Sébastien Larroudé
Check out X-Men: Days of Future Past concept art by Sébastien Larroudé!

Sébastien Larroudé is a professional concept artist and art director who's worked on Hollywood projects like Godzilla (2014), TRON: Legacy (2010) and Defiance (2013).

Click on the images to enlarge.



See the full-size images at https://imgur.com/a/BtLqy

See more of Sébastien Larroudé's fascinating portfolio at http://www.sebastienlarroude.com

Click on the links if you want to see more of Sébastien Larroudé's work or X-Men: Days of Future Past artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen X-Men: Days of Future Past what do you think of the ?

Official X-Men: Days of Future Past Summary
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.
Directed by Bryan Singer
Cinematography by Newton Thomas Sigel
Production Design by John Myhre
Starring: Hugh Jackman, James McAvoy, Michael Fassbender, Halle Berry, Anna Paquin, Jennifer Lawrence, Ellen Page, Peter Dinklage, Ian McKellen, Patrick Stewart
Release date: May 23, 2014 (USA)
Official Site: www.X-MenMovies.com
© Copyright 2014 20th Century Fox, Marvel Entertainment, Bad Hat Harry Productions, The Donners' Company, Simon Kinberg Production, 20th Century Fox. All rights reserved



Tuesday, November 25, 2014

Cool Unused AKIRA Prop Concept Art by Ray Lai

Akira concept art by Ray Lai
Check out Akira concept art by Ray Lai!

The classic 1988 Japanese film Akira is a classic and Hollywood has been working for years to make a live-action version. After the live-action Akira movie went into "developement hell" several concept artists have shown work from the film that show what it could have been like. Artists like Sylvain Despretz, Tommy Lee Edwards, Howard Lau and Chris Weston. One more artist that has shared his designs is Ray Lai. Lai is a professional concept artist who's worked on big budget films like RoboCop (2014), Watchmen (2009) and X2 (2003)

Click on the images to enlarge.



Portable Chip Scanner / Hacker
"The scanner was part of a new thing in this script version of the Akira society that I was working on... It played to one of the underground motivations of Kaneda's character." - Ray Lai 

Pulse Rifle
Here's what the pulse rifles looked like in Akira
Here's the concept art


City Street
Here's what the city looked like in the movie

Here's the concept art

See more of Ray Lai's marvelous portfolio at http://www.raygun.ca

Click on the links if you want to see more of Ray Lai's work or Akira artwork on my blog.

What do you think of the concept art? If you've seen the manga Akira what do you think of the designs?

Official Akira Summary
"Kaneda is a bar owner in Neo-Manhattan who is stunned when his brother, Tetsuo, is abducted by government agents led by The Colonel. Desperate to get his brother back, Kaneda agrees to join with Ky Reed and her underground movement who are intent on revealing to the world what truly happened to New York City thirty years ago when it was destroyed. Kaneda believes their theories to be ludicrous but after finding his brother again, is shocked when he displays telekinetic powers. Ky believes Tetsuo is headed to release a young boy, Akira, who has taken control of Tetsuo’s mind. Kaneda clashes with The Colonel’s troops on his way to stop Tetsuo from releasing Akira but arrives too late. Akira soon emerges from his prison courtesy of Tetsuo as Kaneda races in to save his brother before Akira once again destroys Manhattan island, as he did thirty years ago."
© Copyright Appian Way, Lennox House Films, Mad Chance. All rights reserved

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Friday, November 21, 2014

Get Your Multi-Pass and See THE FIFTH ELEMENT Concept Art by Patrice Garcia

The Fifth Element (1997) concept art by Patrice Garcia
Check out The Fifth Element concept art by Patrice Garcia!

Every Friday I try and feature artwork from a classic of science fiction cinema or television. This week's "Flashback Friday" post is on The Fifth Element (1997)

A while back I shared some concept art for The Fifth Element by the late, great Moebius. Little did I realize I was lying. Dusty Rhodes pointed out that a lot of the artwork was done by several other artists. One of those was Patrice Garcia and he shared some more of his film artwork on his site.

Patrice Garcia is a professional concept and storyboard artist who's worked on big budget movies like Underworld (2003) and Arthur and the Invisibles (2006).

Click on the images to scroll through the gallery.



"A dozen designers spent over a year experimenting with ideas - we had plenty of time to get to know each other," Patrice Garcia said, "This was my first experience working as a designer, and was even more rewarding considering the training I received in drawing techniques and the freedom we were given to experiment with the graphics. The designers all thought they were working on a film similar to Blade Runner, what a surprise when we saw the final result, a crazy comedy. And a successful one at that!"


See the full sized images at http://imgur.com/a/tPVbT


See more of Patrice Garcia's inspiring portfolio at http://www.patrice-garcia.com

Click on the links if you want to see more of Patrice Garcia's work or The Fifth Element artwork on my blog.

What do you think of the concept art? If you've seen The Fifth Element what do you think of the designs?

Official The Fifth Element Summary
"New York cab driver Korben Dallas didn't mean to be a hero, but he just picked up the kind of fare that only comes along every five thousand years: A perfect beauty, a perfect being, a perfect weapon. Now, together, they must save the world. Bruce Willis, Milla Jovovich, and Gary Oldman star in acclaimed director Luc Besson's outrageous sci-fi adventure, an extravagantly styled tale of good against evil set in an unbelievable twenty-third century world."
Directed by Luc Besson
Cinematography by Thierry Arbogast
Starring: Bruce Willis, Milla Jovovich, Gary Oldman, Ian Holm, Chris Tucker
Official Site: http://www.sonypictures.com/movies/thefifthelement/
Release Dates: May 7, 1997
© Copyright 1997 Gaumont Film Company, Columbia Pictures. All rights reserved


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Thursday, November 20, 2014

Gorgeous Unused Codex Design in MAN OF STEEL Concept Art by Milena Zdravkovic


Check out Man of Steel concept art by Milena Zdravkovic!

In the movie Man of Steel Jor-El (Russell Crowe) steals the "Codex" which Superman Homepage describes as "an ancient Kryptonian artifact that decodes the genetic makeup of the artificially incubated babies on the planet. An ancient Kryptonian skull, inscribed with glowing green glyphs, the Codex dictated the genetic code of millions of Kryptonians as yet unborn. The Codex, as explained by Jax-Ur, contains the DNA of a billion Kryptonians." In the movie it looks like an ancient skull made out of coal or rock, but it almost looked very different. It almost looked like brass or metal.

One of the artists that helped shape the look of the Codex and chamber was Milena Zdravkovic and she shared her artwork from the film on her site. Zdravkovic is a professional concept artist who's worked on Hollywood movies like Robocop (2014), X2 (2003) and Rise of the Planet of the Apes (2011)

Click on the images to enlarge.

Here's what the Codex and the chamber looked like in the movie.




Here's the concept art.


See more of Milena Zdravkovic's gorgeous portfolio at http://www.milenazdravkovic.com

Click on the links if you want to see more of Milena Zdravkovic's work or Man of Steel artwork on my blog.

What do you think of the concept art? If you've seen Man of Steel and The Incredible Hulk what do you think of the ?

Official Man of Steel Synopsis
"From Warner Bros. Pictures and Legendary Pictures comes 'Man of Steel,' starring Henry Cavill in the role of Clark Kent/Superman, under the direction of Zack Snyder ("300,""Watchmen"). The film also stars three-time Oscar® nominee Amy Adams as Daily Planet journalist Lois Lane, and Oscar® nominee Laurence Fishburne as her editor-in-chief, Perry White. Starring as Clark Kent's adoptive parents, Martha and Jonathan Kent, are Oscar® nominee Diane Lane and Academy Award® winner Kevin Costner. Squaring off against the superhero are two other surviving Kryptonians, the villainous General Zod, played by Oscar® nominee Michael Shannon, and Faora, Zod's evil partner, played by Antje Traue. Also from Superman's native Krypton are Lara Lor-Van, Superman's mother, played by Ayelet Zurer, and Superman's father, Jor-El, portrayed by Academy Award® winner Russell Crowe."
Directed by Zack Snyder
Cinematography by Amir Mokri
Production Design by Alex McDowell
Starring: Henry Cavill, Amy Adams, Michael Shannon, Diane Lane, Kevin Costner, Laurence Fishburne, Antje Traue, Ayelet Zurer, Russell Crowe
Cinematography by Amir Mokri
Release Date: June 14, 2013
Official Site: manofsteel.warnerbros.com
© Copyright 2013 Warner Bros., Legendary Pictures, Syncopy. All rights reserved

Wednesday, November 19, 2014

Wonderful INTERSTELLAR Spacesuit Concept Art by Romek Delimata

Interstellar (2014) concept art by Romek Delimata

Check out Interstellar concept art by Romek Delimata!

When developing the hit movie Interstellar director Christopher Nolan worked hard to make the film look realistic. "We didn’t want to stray too far from established reality of what’s required for the environment of outer space,” Nolan said.  “So, we tried to keep it recognizable as belonging to an astronaut of the 20th century because we wanted to tap into that history.  We wanted to always be seeing a classic astronaut figure, not what they might look like in some undetermined future.”

Costume designer Mary Zophres said, “Chris has a great eye and was very precise about what he was looking for, but we only had 12 weeks to go from sketch to finished suit, so it was pedal to the metal the whole time. We built all of our suits from scratch, and pretty much on a daily basis, we’d have new details for Chris to take a look at.  I’ve done some specialty costumes, but this was a whole new avenue of design.”

One of the skilled artists that helped develop the look of the suits in Interstellar was Romek Delimata who's a professional concept artist who's worked on blockbuster films like Guardians of the Galaxy (2014), Flight of the Phoenix (2004) and Behind Enemy Lines (2001)
Click on the images to enlarge.

Here's what the spacesuits looked like in the film:


Now here are Delimita's concept art for the suits:









See more of Romek Delimata's fascinating portfolio at http://www.romekdelimata.com

Click on the links if you want to see more of Romek Delimata's work or Interstellar artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen Interstellar what do you think of the ?

Official Interstellar Summary
"The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage."Directed by Christopher Nolan
Cinematography by Hoyte van Hoytema
Production Design by Nathan Crowley
Starring Matthew McConaughey, Anne Hathaway, Jessica Chastain, Casey Affleck, Topher Grace, Michael Caine, Wes Bentley, John Lithgow, Ellen Burstyn, Matt Damon
Release Date(s): October 26, 2014 (premiere), November 5, 2014 (North America), November 7, 2014 (United Kingdom)
Official Site: https://interstellar.withgoogle.com/
© Copyright 2014 Syncopy, Lynda Obst Productions, Legendary Pictures, Paramount Pictures, Warner Bros. Pictures. All rights reserved



Tuesday, November 18, 2014

EXCLUSIVE: THE FLASH Storyboard Artist Adrien Van Viersen Talks Pilot

The Flash(2014) storyboards by Adrien Van Viersen

Check out The Flashstoryboards by Adrien Van Viersen!

The Flash premier was the most watched show in the history of the CW network. A few weeks back Arrow executive producer Marc Guggenheim tweeted several storyboards from the upcoming Arrow\Flashcrossover episodes titled "Flash vs. Arrow" and "The Brave and the Bold". I tracked down the storyboard artist, Adrien Van Viersen,  for The Flashand he agreed to do an exclusive interview for Film Sketchr where he talks about working on the show, his collaboration with director David Nutter and what kind of music he listens to while working.

Adrien Van Viersen is a professional concept and storyboard artist who's worked on major Hollywood projects like The Incredible Hulk(2008), Terminator: The Sarah Connor Chronicles(2008) and X-Men: The Last Stand (2006).

Click on the images to enlarge.

Maurice Mitchell: You've done a lot of TV work, but how did you start working on The Flash?
Adrien Van Viersen: I have a standing relationship with David Nutter. He and I have developed quite a working relationship and a friendship over the last 15 or 16 years. We've been working together since Smallvilleand I've worked on almost all of the pilots he directed since then. Subsequently, we have a kind of symbiotic relationship and we riff on each other and we know how each other works. It's been great over the last 16 years. So, that's how I got The Flash:  He got The Flash, so I got The Flash.


MM: You said you did over 400 boards for The Flash pilot?
AV: I did over 400 boards for this one episode.


MM: What made it necessary to do so many compared to other shows which use a relatively small number of boards?
AV: Well, pilots are different from shows. Entirely different. Budgets of pilots are different from the actual episodes. So, you can't compare the budget on a pilot or the amount of effort and time that goes into a pilot to a show that’s in production. David loves boards. He's a very visual person and he knows exactly what he wants so he tends to shoot his boards. On the Terminator: The Sarah Connor Chronicles pilot we didn't quite do 400 but we got pretty close. It was a very involved pilot.


On every pilot we always say to one another, "Oh, this is the biggest pilot we've ever done!", and they just get bigger. The Flash is the biggest pilot I've ever done and I'm pretty certain it’s the biggest pilot he's ever done. TV is changing so quickly and the expectations of the audience demand so much.  We're looking at little movies. Feature quality material on a television screen in a 42 minute period. And in order to do that kind of production, especially a superhero production, you’re going to need a lot of boards.


MM: You worked on both Arrow and The Flash. How would you compare the complexity of working on Arrow vs. The Flash?
AV: The Flashis definitely the most complex. I only did a couple hundred boards for the Arrow pilot. Six or seven scenes or so and they were relatively small.  I did all the water stuff on the raft and the island. The rest of the action was done by the stunt team. Arrow doesn’t have superpowers and, consequently, is a very stunt-based show.



They don't board a lot of that stuff. They do stunt-vis or stunt previs. It’s a quick video presentation of the action that they present to the director during prep so they know exactly what they're doing on the day.  The action stuff is always very well-planned with either boards or stunt-vis. What makes The Flash more complex is that the stunt team and the VFX team have to work in tandem in order to seamlessly blend The Flash's 'speed force' effects with the live action and boards are an easy way to communicate that effort.



MM: I know that music and sound are very important to you from Big World Sound. What music do you listen to while working? Do you have a favorite playlist?
AV: Yeah, my favorite stuff to work to is pre-war jazz. Today I was listening to Artie Shaw. I also like 50s jazz. The stuff with less vocalizations. I find lyrics and vocals get in the way of my concentration. I can't think straight. Or I'll listen to film score. So, that's the type of thing I like to listen to.

I've been known to listen to music that matches the theme of the board I'm doing if I'm brainstorming a sequence on my own. It depends on the director. Some directors like to give me a shot list and they're meticulous. They know exactly what they want. I'm just there to be a service provider in that regard. And there are others that don't know exactly what they want. They want to react to something.  So I'll do a thumbnail sequence for the director to react to and then I'll get changes. Everybody is a little bit different. Sometimes, if I'm doing a thumbnail sequence on my own and I gotta brainstorm without visuals, I'll play a 300 soundtrack or any other soundtrack that's appropriate to the scene. Something that fits the action.


MM: What is it like storyboarding?
AV: Storyboarding is a very solitary job. Its either me in my office or I'm having a meeting with the stunt team and the director. Or I'm with the director. I'm rarely on set. Especially  with David Nutter. Most of my storyboard meetings with him are very late at night. The guy is a machine. He’ll call me at 11:30 at night and I'll be at his hotel until one in the morning. So it's a very one-on-one kind of job. I can't speak for all board artists, but I think it's probably the norm.

David and I recently did Game of Thrones and he's shooting that right now. So we did all that via Skype.

Skype works great. Not a lot of directors are comfortable with Skype. Otherwise I'd do a lot more work outside of the borders of Canada. But David and I are comfortable enough with each other that we do that without a problem. I can put thumbnails up to the camera and it's just like being there. But it takes a level of trust in that, I suppose. Working remotely takes a level of trust that not everybody has.

MM: So, when did you first start working with David Nutter?
AV: I got the call for Smallville. If I remember correctly, I was one of a couple of storyboard artists at the time. He'd done quite a bit of work here in Vancouver. He'd done 21 Jump Street and Millennium and X-Files, so when he came here he was very familiar with the crews. I got lucky when his regular guy wasn't available and got the job.

MM: Is there anything you learned while working on comic books or animation that helps you in storyboarding?
AV: Yes and no. All of those things you've mentioned are examples of visual storytelling, so that's the commonality between them. Of course, drawing in comic books I get to draw in a comic book style, and I bring that comic book style to my boards, so I guess there's that commonality. Storyboards are supposed to be clear.  The type of comic books I did were a kind of 1950s action adventure style. That classical illustration style lends itself well to this job in terms of clarity. In that regard, comic books and storyboarding have that in common. Otherwise they don't. The major difference between comics and storyboarding is this: in comics, the action is compressed and happens between the panels, whereas in a storyboard, all of the action is on the page.

Storyboarding cartoons is very different from storyboarding live-action. The biggest difference is that in live-action, the camera always moves and in traditional animation the camera doesn't move. Unless it's a computer generated cartoon, the camera stays still and the animation gives the illusion of movement. The other primary difference is, in cartoons, you have to be a good actor. You have to be able to pose out all of the acting, whereas you're not supposed to do any acting at all on a live action storyboard. You don't do anything to imply that you're trying to tell an actor how to act the scene. You leave all the acting out.

Facial expressions you can leave in. For example, if Flash is angry or in pain. Basically, if it’s in the script, I can put it in the board. But if I have a moment in an action scene bracketed with dialogue and drama, I would do a couple of singles and a couple of overs and maybe a wide and that's it. The actors will do whatever they do. I just do the camera setups and leave it. Whereas if it were a cartoon, I'd have to pose out all the gestures and if they did any moving I'd have to move them. For two lines of dialogue in a live action board I might do four drawings and 15 for the same dialogue in animation.


Thanks for the awesome interview Adrien!

See more of Adrien Van Viersen's marvelous portfolio at http://www.adrienvanviersen.com.

Click on the links if you want to see more of Adrien Van Viersen's workor The Flash artwork on my blog.

What do you think of the storyboards? Are you looking forward to this episode of the Flash and Arrow?

Official The Flash Summary
"After a particle accelerator causes a freak storm, CSI Investigator Barry Allen is struck by lightning and falls into a coma. Months later he awakens with the power of super speed, granting him the ability to move through Central City like an unseen guardian angel. Though initially excited by his newfound powers, Barry is shocked to discover he is not the only "meta-human" who was created in the wake of the accelerator explosion -- and not everyone is using their new powers for good. Barry partners with S.T.A.R. Labs and dedicates his life to protect the innocent. For now, only a few close friends and associates know that Barry is literally the fastest man alive, but it won't be long before the world learns what Barry Allen has become...The Flash."
Created by Robert Kanigher, John Broome and Carmine Infantino.
Cinematography by C. Kim Miles, Jeffrey C. Mygatt and Glen Winter
Production Design by Tyler Bishop Harron and Ian D. Thomas
Original airdate: October 7, 2014 (USA)
Official Site: http://www.cwtv.com/shows/the-flash
© Copyright 2014 Bonanza Productions, Berlanti Productions, Warner Bros. Television, DC Entertainment, Warner Bros. Television Distribution. All rights reserved
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Monday, November 17, 2014

Unused San Fransisco Destruction and Juggernaut X-MEN: THE LAST STAND Concept Art by Dean Sherriff

X-Men: The Last Stand (2006) concept art by Dean Sherriff
Check out X-Men: The Last Stand concept art by Dean Sherriff!

The third X-Men movie got mixed reviews but, as I've shown in concept art by Adrien Van Viersen, the ending scene with Jean Grey\ Dark Phoenix' attacking San Fransisco was supposed to be much bigger. Recently, I came across some artwork by one of the artists on the film that shows how truly massive, and expensive, it could have been.

Dean Sherriff is a professional concept artist who's worked on major films like Fantastic Four (2007), After Earth (2013) and Watchmen (2009).

Click on the images to enlarge.









This one shows Phoenix parting the waters of San Francisco Bay


This one shows San Fransisco turned upside-down or "inverted"

Here are some illustrations of Magneto's moving the bridge



Here are some shots of what Juggernaut's prison almost looked like. But first, here's what it looked like in the film.





As a bonus, here's another look at what could have been the Danger Room from X2 (2003)


You can get hi-res versions of these images here.

See more of Dean Sherriff's fascinating portfolio at http://www.deansherriff.com

Click on the links if you want to see more of Dean Sherriff's work or X-Men: The Last Stand artwork on my blog.

What do you think of the concept art? If you've seen X-Men: The Last Stand what do you think of the final scene?

Official X-Men: The Last Stand Summary
"Experience the awesome power of The X-Men's epic, final battle. Join well-known mutant heroes and villains, and meet a cadre of all-new warriors -- including Angel, Beast, Juggernaut and Colossus -- in this thrilling, explosive adventure! After a controversial 'cure' is discovered, mutants can choose to retain their superhuman abilities or give up their unique gifts and become 'normal.' When peaceful mutant leader Charles Xavier (Patrick Stewart) clashes with his militant counterpart, Magneto (Ian McKellen), the battle lines are drawn for the war to end all wars."
Director: Brett Ratner
Cinematography by Dante Spinotti
Production Design by Ed Verreaux
Starring: Patrick Stewart, Hugh Jackman, Ian McKellen, Halle Berry, Bill Duke, Kelsey Grammer, Anthony Heald
Official site: http://www.xmenthelaststanddvd.com/
© Copyright 2006 Marvel Entertainment, Dune Entertainment LLC, Ingenious Film Partners, Donners' Company, Twentieth Century Fox, All rights reserved



Friday, November 14, 2014

Here's What Krypton Almost Looked Like in SUPERMAN 1978 Concept Art by Chris Foss

Superman: the Movie (1978) concept art by Chris Foss
Check out Superman: the Movie concept art by Chris Foss!

Every Friday I feature artwork from a classic of science fiction cinema. This week's "Flashback Friday" post is on Superman: the Movie (1978).

The planet Krypton has taken on many different looks including the most recent film Man of Steel which imagined it as a triumph of bio-engineering. Back in 1978, legendary concept artist Chris Foss briefly worked on Superman and shared some of his designs.

Foss is a professional concept illustrator who's worked on major Hollywood projects like Flash Gordon (1980), A.I. Artificial Intelligence (2001) and Jodorowsky's unmade Dune (2013).

Click on the images to enlarge.

Chris Foss told Moviefone, "We were all waiting to restart 'Dune' after Christmas; we had total loyalty to 'Dune.' And then the 'Superman' people came along. My initial reaction was, 'What a stupid thing, to make a film of a strip cartoon.' And there you go, history's proven me different. They wined and dined me and insisted I come and worked on 'Superman.' I thought, well, I'll do it until 'Dune' starts up, and of course 'Dune' never did. So I worked on 'Superman.'"


They didn't use his designs and here's what it looked like in the final film.

See more of Chris Foss's marvelous portfolio at http://www.chrisfossart.com

Click on the links if you want to see more of Chris Foss' work or Superman artwork on my blog.

Some images via The Guardian

What do you think of the concept art? If you've seen Superman what do you think of the planet Krypton?

Official Superman: the Movie Synopsis
"A box-office smash, an Academy Award winner and a fan favorite since it first flew into theatres in December 1978, Superman: The Movie assembles a cast and creative contingent as only a big movie can. At its heart (just as in three sequels) is Christopher Reeve's intelligent, affectionate portrayal of a most human Man of Steel. Watching Superman again isn't just like being a kid again. It's better. Reeve, Marlon Brando (Jor-El), Gene Hackman (Luthor) and Margot Kidder (Lois Lane) give indelible performances that fuel the film's aura of legend. Looks like a swell night for flying. Why not come along?"
Directed by Richard Donner
Cinematography by Geoffrey Unsworth
Production Design by John Barry
Starring: Marlon Brando, Gene Hackman, Christopher Reeve, Margot Kidder
Release Date: Dec 15, 1978
Official Site: http://www2.warnerbros.com/superman/home.html
© Copyright 1978 Dovemead Films, Film Export A.G., International Film Production, All rights reserveed

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